I played with a Super Nintendo!

Evening folks,

I love games, but a major hole in my gaming experience is that I’ve played almost no older consoles. I remember spending five minutes with a Nintendo 64 back around 2002 at a kid’s house; I didn’t even like the kid and the joystick didn’t have a top so the shattered plastic pole dug a mark into my hand, and in all it wasn’t very pleasant.

But today I ticked off an item on the classic gaming bucket list; I played Super Mario Kart on the Super Nintendo.

There’s a bar near where we live that my friends and I visited (briefly in my case, as I had to shoot off early to see my beloved Tottenham splutter to a 1-1 draw against the mighty West Brom) to celebrate them submitting an essay of particular importance. And the place was cool, and the drinks supposedly cheap, but the main attraction for me was the Super Nintendo – a real-life Super Nintendo – with a copy of Super Mario Kart plugged in.

It’s interesting playing an older Mario Kart game – both chronologically and on a different system altogether – considering my experience with newer ones. I couldn’t, for instance, figure out how to drift until the third race.

But what wasn’t different, however, was the game’s ability to capture my imagination. I was sat in a corner playing a pixellated kart racer by myself on a muted CRT TV, and it was great. Peach screwed me over my zipping past me at the line, and Donkey Kong Jr. smashed me into a wall, killing my acceleration and the dim ray of hope I had to finish first. The controller was oddly-shaped and lacked thumbsticks and multiple shoulder buttons, but it was still a tool of great empowerment and interactivity. It was a game, and it was brilliant.

And those are the best experiences to cross off the bucket list.

Author: JP Casey

They/them. Chaotic gender neutral. Straight Edge. Writer. Journalist. User of full stops.

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